AoeStats
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Arena

508644412Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 73m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1482
+14
🇬🇧 Saxons · United Kingdom
1464
+14
🇧🇷 Armenians · Brazil
1463
+14
🇨🇱 Mongols · Chile
1454
+15
🇨🇳 Romans · China
1574
-19
🇨🇳 Britons · China
1417
-14
🇧🇦 Persians · Bosnia & Herzegovina
1361
-12
🇹🇼 Khmer · Taiwan
1360
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 4,434 10:21 14:12 33:25 ⛏ Fast Castle
44 3,218 10:33 14:36 28:00 ⛏ Fast Castle
39 2,877 11:35 14:16 26:00 ⛏ Fast Castle
35 2,559 10:29 17:03 31:32 ⛏ Fast Castle
29 2,106 11:08 15:02 28:00 ⛏ Fast Castle
28 2,098 10:34 14:07 30:47 ⛏ Fast Castle
25 1,839 10:20 13:51 35:13 ⛏ Fast Castle
11 780 10:15 14:10 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,155 51,565 39,650 8,305 153,675 186,526
66,360 62,965 11,785 10,185 151,295 161,000
51,130 64,075 27,500 3,880 146,585 147,229
60,490 27,975 17,445 3,650 109,560 113,661
66,615 29,583 9,295 2,630 108,123 118,880
26,635 47,386 21,370 4,275 99,666 104,454
20,020 18,815 10,550 2,430 51,815 56,333
4,575 5,825 3,375 1,950 15,725 17,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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