AoeStats
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Pilgrims

509444489Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 74m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Aztecs · Canada
938
+12
🇬🇧 Japanese · United Kingdom
922
+29
781
+19
🇦🇷 Persians · Argentina
764
+19
🇨🇦 Berbers · Canada
972
-21
🇨🇳 Byzantines · China
847
-16
🇩🇪 Varangians · Germany
812
-14
🇩🇪 Vietnamese · Germany
747
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,500 12:26 18:49 41:53 ⛏ Fast Castle
29 2,175 14:19 20:35 34:22 ⛏ Fish Boom FC
18 1,315 10:58 17:31 38:34 ⚔ Fish Boom FC into Scouts
14 1,053 14:34 29:05 — ⚔ Fish Boom into M@A
13 946 13:10 25:06 50:35 ⚔ Fish Boom into Archers
13 982 11:09 21:22 33:47 ⛏ Fish Boom into Galleys
12 893 17:11 28:33 — ⚔ Archer Rush
9 665 16:54 24:01 42:24 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
45,595 40,510 13,835 5,220 105,160 141,186
19,300 24,610 28,850 3,735 76,495 88,427
28,530 26,445 16,050 3,675 74,700 93,413
18,695 23,430 15,930 5,150 63,205 64,560
29,655 18,300 7,010 4,050 59,015 66,342
25,605 13,835 13,485 4,950 57,875 96,234
20,295 16,825 9,960 2,800 49,880 53,407
9,250 15,080 7,790 1,900 34,020 41,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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