AoeStats
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Fortress

509203760Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Britons · Iceland
1040
+37
🇮🇸 Sicilians · Iceland
955
+16
🇨🇳 Persians · China
928
+17
🇦🇺 Khmer · Australia
920
+16
🇨🇦 Aztecs · Canada
973
-16
963
-16
🇹🇷 Turks · Türkiye
928
-15
🇨🇿 Huns · Czechia
916
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 147 — — —
18 98 — — —
18 101 — — —
15 85 — — —
13 75 — — —
12 66 — — —
9 49 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 500 0 0 1,450 1,291
900 260 50 0 1,210 1,301
950 200 0 0 1,150 1,260
700 320 50 0 1,070 1,583
500 375 0 0 875 1,100
500 260 0 0 760 1,336
550 200 0 0 750 1,210
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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