AoeStats
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Pilgrims

509135161Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 62m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Sicilians · Russia
869
+13
🇫🇮 Saxons · Finland
839
+14
🇮🇳 Cumans · India
808
+15
🇮🇳 Persians · India
675
+21
🇮🇩 Huns · Indonesia
809
-16
🇮🇳 Franks · India
792
-16
🇺🇸 Cumans · United States
787
-16
🇮🇩 Persians · Indonesia
775
-30
Player eAPM Actions Feudal Castle Imperial Opening
29 1,826 14:22 29:32 36:11 ⛏ Fish Boom into Fire Galleys FC
27 1,691 12:17 22:49 34:01 ⛏ Fish Boom
24 1,516 12:34 19:37 41:05 ⛏ Fish Boom FC
22 1,383 15:39 23:18 40:13 ⚔ FC into Archers
20 1,262 16:59 38:11 45:24 ⚔ Fish Boom into M@A
19 1,161 12:26 20:45 32:48 ⛏ Fish Boom into Fire Galleys FC
14 864 10:29 24:28 35:17 ⚔ Fish Boom into Scouts
13 821 13:40 19:20 47:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,800 19,595 6,795 4,560 55,750 63,359
17,045 22,972 10,550 4,930 55,497 60,513
22,675 18,659 9,730 3,800 54,864 89,140
11,370 25,595 13,850 950 51,765 55,864
24,380 11,180 9,875 2,730 48,165 59,246
18,730 13,686 10,675 3,250 46,341 49,160
17,340 12,365 13,810 1,725 45,240 54,953
11,000 17,513 6,210 1,300 36,023 39,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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