AoeStats
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Oasis

509402944Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
818
+7
🇯🇵 Britons · Japan
796
+8
🇹🇷 Dravidians · Türkiye
555
+17
🇸🇪 Bulgarians · Sweden
549
+17
🇧🇷 Britons · Brazil
667
-15
🇵🇪 Cumans · Peru
657
-15
🇦🇷 Britons · Argentina
547
-10
🇪🇸 Tatars · Spain
500
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,257 13:17 27:59 44:43
13 630 11:03 26:08 40:44 ⛏ Fast Castle
11 554 13:09 22:01 37:18 ⛏ Fast Castle
11 518 14:53 24:17 — ⛏ Fast Castle
10 505 12:57 27:34 45:12
9 427 13:07 25:49 — ⚔ Skirmisher Rush
7 320 12:25 — — ⚔ Scouts into Skirms
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,980 18,735 12,000 2,180 59,895 64,288
15,015 14,195 6,870 1,700 37,780 46,604
15,375 12,230 5,180 1,400 34,185 39,538
13,090 8,700 4,285 200 26,275 30,466
5,680 5,325 1,930 650 13,585 17,340
5,900 5,410 1,220 975 13,505 15,620
2,880 2,360 95 130 5,465 6,991
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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