AoeStats
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Black Forest

510251459Analyzed
3v3 RM · 6h ago on Sep 30, 2026· 42m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1355
+8
🇨🇳 Bohemians · China
1341
+9
🇨🇳 Teutons · China
1311
+10
🇦🇷 Britons · Argentina
1240
-11
🇹🇼 Khmer · Taiwan
1139
-8
🇨🇳 Lithuanians · China
1135
-8
Player eAPM Actions Feudal Castle Imperial Opening
40 1,678 12:44 16:36 30:22 ⛏ Fast Castle
35 1,485 10:47 17:24 32:38 ⛏ Fast Castle
29 1,243 10:10 16:57 32:07 ⛏ Fast Castle
28 1,183 10:57 16:09 33:52 ⛏ Fast Castle
22 920 9:05 27:51 39:39 ⚔ Towers FC
22 952 13:02 29:01 32:31 ⚔ M@A into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,240 25,605 12,610 1,600 68,055 71,125
22,650 21,647 8,500 2,425 55,222 60,706
16,230 17,942 12,465 2,905 49,542 60,051
19,550 11,450 7,590 2,850 41,440 45,022
15,875 9,921 5,165 1,125 32,086 37,313
13,250 9,955 2,795 2,105 28,105 30,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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