AoeStats
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Arena

510553690Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 26m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
942
+15
🇧🇷 Danes · Brazil
925
+16
🇧🇷 Lithuanians · Brazil
883
+17
🇫🇷 Bohemians · France
935
-16
🇺🇸 Celts · United States
910
-16
🇪🇸 Franks · Spain
909
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,027 12:30 16:00 — ⛏ Fast Castle
34 892 10:20 16:43 — ⛏ Fast Castle
31 821 11:02 14:40 — ⛏ Fast Castle
25 646 11:31 17:07 — ⛏ Fast Castle
18 479 11:39 17:28 — ⛏ Fast Castle
12 312 10:16 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,060 4,960 1,405 980 16,405 17,688
7,300 5,410 790 300 13,800 16,835
6,005 3,405 1,390 765 11,565 12,817
6,155 2,980 1,120 780 11,035 12,136
5,475 4,360 250 200 10,285 13,293
4,620 2,335 1,525 650 9,130 11,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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