AoeStats
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Arabia

510219482Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 86m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1019
+13
🇦🇷 Franks · Argentina
1018
+14
🇦🇷 Goths · Argentina
887
+19
🇺🇸 Portuguese · United States
966
-16
🇺🇸 Cumans · United States
957
-15
🇺🇸 Varangians · United States
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 5,433 12:03 28:09 47:56 ⚔ M@A into Archers
56 4,801 11:00 23:25 38:40 ⚔ Scout Rush
38 3,278 11:36 16:36 35:18 ⛏ Fast Castle
33 2,864 10:15 18:20 33:30 ⚔ Archer Rush
27 2,365 13:39 26:22 42:47 ⚔ Drush
15 1,329 11:18 25:25 36:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,610 31,095 12,215 3,550 100,470 103,914
40,095 24,109 25,510 5,755 95,469 101,074
37,205 25,700 22,610 5,530 91,045 109,219
20,300 28,707 20,480 2,530 72,017 96,543
35,065 19,890 13,490 2,915 71,360 76,379
17,910 27,800 16,845 5,790 68,345 83,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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