AoeStats
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Arabia

509956984Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 16m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Muisca · Switzerland
1592
+13
🇨🇭 Magyars · Switzerland
1358
+48
🇹🇷 Saxons · Türkiye
1635
-22
🇫🇷 Cumans · France
1376
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 946 8:35 — — ⚔ Archer Rush
42 689 9:21 — — ⚔ Scout Rush
41 661 9:21 — — ⚔ Archer Rush
40 641 9:49 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,695 2,365 550 180 5,790 6,185
2,590 2,122 690 0 5,402 5,765
2,810 1,955 50 125 4,940 5,010
1,750 1,170 90 100 3,110 2,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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