AoeStats
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Oasis

509937410Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 38m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Jurchens · Switzerland
1573
+9
🇨🇭 Vikings · Switzerland
1257
+52
🇮🇳 Bengalis · India
1395
-15
🇨🇳 Varangians · China
1387
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,680 10:20 22:20 32:08 ⚔ Archer Rush
41 1,583 9:48 20:21 —
41 1,559 8:59 18:54 — ⚔ Scout Rush
39 1,487 10:08 14:52 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,825 12,421 5,480 2,250 36,976 40,065
14,085 9,434 4,910 1,705 30,134 32,442
10,955 10,605 4,890 2,150 28,600 32,493
9,105 8,334 4,080 200 21,719 23,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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