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Lombardia

509615403Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1476
+11
🇺🇸 Hindustanis · United States
1408
+14
🇨🇳 Goths · China
1403
+14
🇹🇷 Saxons · Türkiye
1347
+16
🇹🇼 Saxons · Taiwan
1559
-22
🇹🇼 Persians · Taiwan
1356
-14
🇹🇼 Magyars · Taiwan
1291
-11
🇹🇼 Poles · Taiwan
1215
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,224 9:09 21:47 40:00 ⚔ Scout Rush
43 2,141 10:56 16:53 33:34 ⛏ Fast Castle
42 2,070 8:50 21:46 40:28 ⚔ Scout Rush
40 1,959 9:55 20:44 38:49 ⚔ Scout Rush
38 1,866 10:33 19:55 39:35
36 1,785 11:16 15:32 30:58 ⛏ Fast Castle
32 1,579 11:14 14:59 31:30 ⛏ Fast Castle
27 1,354 10:15 16:21 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,170 19,024 16,875 4,595 79,664 87,088
41,390 15,973 12,535 4,200 74,098 82,688
34,325 17,286 14,960 2,195 68,766 72,242
27,725 11,473 22,570 1,050 62,818 68,816
26,465 21,283 8,785 2,320 58,853 67,171
21,325 15,364 15,755 3,760 56,204 62,443
27,660 13,005 12,180 2,470 55,315 60,252
14,495 11,842 6,725 1,340 34,402 37,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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