AoeStats
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Black Forest

509222033Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1323
+16
🇵🇪 Varangians · Peru
1301
+18
🇹🇷 Jurchens · Türkiye
1336
-17
🇲🇦 Khmer · Morocco
1323
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,135 10:45 15:25 26:59 ⛏ Fish Boom FC
40 2,005 12:08 16:18 33:18 ⛏ Fast Castle
31 1,570 11:59 16:02 31:15 ⛏ Fast Castle
30 1,518 12:53 17:17 32:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,225 27,870 21,250 3,800 82,145 85,809
32,685 19,668 21,360 3,550 77,263 80,567
16,725 24,810 12,845 685 55,065 55,985
13,475 20,968 10,760 2,605 47,808 52,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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