AoeStats
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Fortress

509918837Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 93m 30s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1195
+13
🇩🇪 Danes · Germany
1187
+13
🇩🇪 Byzantines · Germany
1078
+18
🇪🇸 Spanish · Spain
1162
-16
🇨🇦 Britons · Canada
1137
-15
🇮🇹 Inca · Italy
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 5,688 6:50 15:58 32:26 ⛏ Fast Castle
50 4,721 8:46 13:22 31:13 ⛏ Fast Castle
37 3,451 7:54 11:35 33:15 ⛏ Fast Castle
33 3,122 9:09 12:37 29:46 ⛏ Fast Castle
24 2,205 8:35 15:45 44:20 ⛏ Fast Castle
8 752 7:34 12:32 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,030 66,578 22,320 3,285 168,213 196,859
66,125 48,287 29,340 2,495 146,247 152,580
55,295 51,585 25,650 3,440 135,970 153,881
13,100 31,275 25,795 2,550 72,720 93,845
28,515 12,915 24,480 2,205 68,115 88,256
33,010 13,960 15,665 1,810 64,445 67,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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