AoeStats
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Arena

510010746Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 21m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1186
+10
🇲🇽 Khitans · Mexico
1064
+15
🇲🇽 Cumans · Mexico
1062
+15
🇲🇽 Turks · Mexico
1038
+16
🇺🇾 Khmer · Uruguay
1094
-15
🇺🇾 Lithuanians · Uruguay
1032
-14
🇺🇾 Varangians · Uruguay
1032
-14
🇧🇴 Celts · Bolivia
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 728 12:19 16:26 — ⛏ Fast Castle
31 687 10:53 14:22 — ⛏ Fast Castle
25 541 11:10 14:59 — ⛏ Fast Castle
22 492 10:04 16:30 — ⛏ Fast Castle
19 413 11:19 15:14 — ⛏ Fast Castle
19 422 11:03 20:16 — ⛏ Fast Castle
15 320 11:25 15:02 — ⛏ Fast Castle
9 197 12:01 17:28 — ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
6,400 4,480 300 200 11,380 12,192
5,330 4,370 520 200 10,420 10,523
6,115 2,675 1,460 0 10,250 10,812
4,975 3,810 250 200 9,235 10,903
4,500 2,905 300 850 8,555 9,154
4,085 2,445 745 855 8,130 8,637
3,825 2,795 1,335 0 7,955 8,398
3,900 2,460 870 700 7,930 8,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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