AoeStats
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Arena

510189551Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 88m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1218
+16
🇨🇴 Byzantines · Colombia
1124
+19
🇪🇸 Byzantines · Spain
1215
-18
🇪🇸 Varangians · Spain
1195
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,728 10:55 15:16 39:54 ⛏ Fast Castle
36 3,197 13:21 17:20 21:49 ◆ FC into Fast Imp
33 2,919 10:37 15:24 28:42 ⛏ Fast Castle
26 2,265 10:54 15:11 26:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,015 74,171 21,965 6,535 204,686 219,678
78,430 34,685 29,825 2,240 145,180 161,194
58,160 31,646 35,855 6,940 132,601 137,747
61,940 26,835 34,800 5,225 128,800 158,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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