AoeStats
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Black Forest

510182033Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 56m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1261
+14
1236
+15
🇨🇿 Armenians · Czechia
1142
+18
🇪🇸 Byzantines · Spain
1232
-17
🇪🇸 Saxons · Spain
1211
-16
🇪🇸 Bohemians · Spain
1166
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,133 11:09 14:51 36:42 ⛏ Fast Castle
36 2,057 13:30 21:01 33:40 ⛏ Fast Castle
33 1,888 12:09 16:09 35:41 ⛏ Fish Boom FC
31 1,744 12:25 23:21 31:30 ⚔ M@A into Archers into Fish Boom
23 1,338 15:01 34:29 51:44 ⛏ Fish Boom FC
16 911 15:25 20:30 34:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,950 32,367 24,160 1,700 80,177 93,171
21,865 30,220 15,375 4,125 71,585 72,582
25,845 25,397 16,585 2,725 70,552 77,704
29,535 21,876 12,930 3,325 67,666 88,765
20,675 20,128 14,890 1,235 56,928 83,739
19,860 18,118 10,065 3,215 51,258 56,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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