AoeStats
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Black Forest

509245139Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 47m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1026
+15
🇨🇱 Britons · Chile
1021
+15
🇨🇱 Italians · Chile
963
+18
🇦🇷 Jurchens · Argentina
1050
-17
🇺🇸 Danes · United States
995
-16
🇲🇽 Britons · Mexico
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,189 13:38 18:46 34:37 ⛏ Fast Castle
17 824 10:50 16:40 31:36 ⛏ Fast Castle
15 702 12:41 18:39 34:20 ⛏ Fast Castle
15 741 13:34 23:54 38:21 ⛏ Fast Castle
13 631 14:05 18:47 39:19 ⛏ Fast Castle
12 566 13:24 17:51 46:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,370 13,877 13,120 3,515 52,882 55,365
21,290 14,152 13,350 1,750 50,542 56,782
14,560 17,722 10,810 1,650 44,742 51,823
18,370 12,605 10,660 2,100 43,735 53,100
11,050 15,560 8,820 1,600 37,030 51,457
10,375 11,156 5,585 2,315 29,431 64,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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