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Lombardia

508847722Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 47m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
20 942 13:03 23:25 39:51 ⚔ Drush FC
20 958 10:41 24:18 35:01
19 920 10:44 17:13 33:25 ⛏ Fast Castle
15 702 12:48 20:14 32:35 ⛏ Fast Castle
12 573 12:34 27:18 — ⛏ Fast Castle
11 514 11:44 20:14 34:24 ⛏ Fast Castle
9 427 11:18 24:41 35:31 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,985 23,408 14,230 2,800 67,423 72,781
30,540 14,952 15,130 1,700 62,322 71,791
16,900 15,170 11,565 3,040 46,675 51,692
17,690 14,965 5,475 1,500 39,630 48,236
15,155 14,285 6,565 1,600 37,605 45,473
16,510 12,510 4,535 1,825 35,380 41,645
13,265 4,415 5,215 2,700 25,595 27,855
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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