AoeStats
← :)

Black Forest

510288163Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1362
+10
🇨🇳 Koreans · China
1338
+11
🇮🇩 Persians · Indonesia
1232
+16
🇨🇳 Franks · China
1229
+16
🇦🇷 Lithuanians · Argentina
1319
-17
🇹🇷 Portuguese · Türkiye
1219
-13
🇦🇿 Varangians · Azerbaijan
1194
-12
🇪🇸 Bengalis · Spain
1182
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,861 11:29 15:38 33:14 ⛏ Fast Castle
38 1,575 12:30 16:24 30:45 ⛏ Fish Boom FC
35 1,469 10:59 14:46 29:08 ⛏ Fish Boom FC
32 1,314 13:39 18:24 23:54 ⛏ Fish Boom FC into Fast Imp
31 1,271 11:09 15:40 30:20 ⛏ Fast Castle
27 1,112 11:30 15:00 28:50 ⛏ Fast Castle
26 1,069 11:57 15:41 32:25 ⛏ Fast Castle
21 880 9:35 17:16 28:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,790 28,955 11,045 3,550 66,340 77,947
28,950 12,745 18,670 3,000 63,365 64,503
29,225 15,860 11,880 2,900 59,865 70,524
13,730 15,086 6,745 3,090 38,651 45,514
16,310 10,775 7,135 1,520 35,740 41,173
14,295 7,232 4,715 1,785 28,027 34,107
9,250 10,580 5,985 755 26,570 32,597
5,150 6,081 1,360 1,875 14,466 15,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.