AoeStats
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Black Forest

509747490Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 14m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1409
+10
🇦🇷 Khmer · Argentina
1359
+11
🇦🇷 Varangians · Argentina
1330
+12
🇦🇷 Hindustanis · Argentina
1325
+13
🇦🇷 Ethiopians · Argentina
1299
-13
🇦🇷 Persians · Argentina
1250
-11
🇨🇴 Muisca · Colombia
1241
-11
🇺🇸 Saracens · United States
1236
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 550 11:34 — —
37 535 8:00 — — ⚔ Archer Rush
36 529 9:49 — — ⚔ Archer Rush
34 498 9:45 — — ⚔ Scout Rush
33 486 12:07 — — ⛏ Fish Boom FC
24 347 9:22 — — ⚔ Scout Rush
18 261 9:07 — — ⚔ Archer Rush
15 222 10:46 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,950 1,870 200 0 5,020 5,684
2,750 1,625 250 0 4,625 6,059
2,225 1,551 685 125 4,586 4,928
2,075 1,593 905 0 4,573 4,699
2,765 1,235 50 0 4,050 4,456
2,750 1,145 50 0 3,945 4,654
2,100 1,350 460 0 3,910 4,072
1,600 1,047 50 125 2,822 3,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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