AoeStats
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Arena

510211917Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 18m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1263
+14
🇵🇪 Cumans · Peru
1248
+14
🇵🇪 Italians · Peru
1246
+15
🇺🇸 Vikings · United States
1234
+15
🇹🇷 Danes · Türkiye
1285
-17
1245
-16
🇹🇷 Italians · Türkiye
1245
-16
🇹🇷 Byzantines · Türkiye
1083
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 957 11:07 14:52 — ⛏ Fast Castle
45 812 10:56 14:28 — ⛏ Fast Castle
45 809 9:25 — — ⚔ Archer Rush
45 816 10:36 15:08 — ⛏ Fast Castle
35 627 9:50 15:25 — ⛏ Fast Castle
31 559 10:30 14:35 — ⛏ Fast Castle
30 549 10:18 — —
22 402 9:59 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,260 2,805 1,175 0 7,240 7,235
3,650 3,120 250 200 7,220 6,985
4,050 2,545 200 200 6,995 6,710
4,325 2,125 300 100 6,850 7,134
3,990 1,775 315 750 6,830 7,253
2,500 3,435 800 0 6,735 7,396
3,400 2,570 250 200 6,420 6,642
2,700 1,772 520 140 5,132 5,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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