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Lombardia

509769298Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,865 10:10 17:48 31:45 ⛏ Fast Castle
27 1,221 9:08 21:18 32:42 ⚔ Scout Rush
27 1,258 10:27 14:56 30:40 ⛏ Fast Castle
26 1,212 11:07 18:44 33:15 ⛏ Fast Castle
26 1,202 11:24 17:41 31:05 ⛏ Fast Castle
26 1,188 10:33 15:16 34:36 ⛏ Fast Castle
25 1,141 10:25 15:37 29:35 ⛏ Fast Castle
22 1,018 11:48 18:23 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,855 13,684 14,440 2,465 59,444 62,942
13,200 18,076 15,475 1,540 48,291 56,023
22,105 13,888 7,600 2,935 46,528 51,858
21,015 11,244 8,460 5,240 45,959 64,317
20,495 14,201 9,975 1,055 45,726 53,721
25,300 10,462 6,405 2,575 44,742 58,662
13,945 16,564 10,700 3,140 44,349 57,171
16,025 14,111 8,270 2,350 40,756 48,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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