AoeStats
← AxingQuestions

Oasis

509759747Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1279
+16
🇺🇸 Teutons · United States
1261
+16
🇬🇧 Varangians · United Kingdom
1215
+18
🇺🇸 Vikings · United States
1195
+20
🇲🇽 Poles · Mexico
1280
-18
🇭🇳 Franks · Honduras
1270
-18
🇨🇱 Georgians · Chile
1267
-17
🇺🇾 Italians · Uruguay
1257
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,693 9:02 20:01 — ⚔ Scout Rush
59 2,581 9:47 24:31 — ⚔ Drush into Skirms
45 1,937 9:51 19:29 — ⚔ Scout Rush
45 1,974 8:59 15:46 42:16 ⛏ Fast Castle
40 1,743 9:18 21:48 37:59 ⚔ Scout Rush
40 1,759 10:04 23:34 — ⚔ Archer Rush
30 1,317 11:34 25:44 — ⚔ Archer Rush
30 1,315 9:58 21:18 36:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,860 11,065 11,245 1,505 42,675 44,995
19,555 9,660 11,570 850 41,635 44,479
18,895 9,609 11,120 1,530 41,154 49,352
17,150 12,615 9,480 1,740 40,985 43,398
15,195 8,718 6,600 2,100 32,613 36,334
10,000 12,664 8,045 270 30,979 39,016
13,645 9,475 7,345 300 30,765 32,808
8,120 9,869 4,495 595 23,079 24,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.