AoeStats
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Arena

509506929Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 41m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1344
+11
🇦🇷 Burgundians · Argentina
1282
+14
🇧🇷 Burgundians · Brazil
1277
+14
🇨🇱 Danes · Chile
1225
+16
🇨🇴 Vietnamese · Colombia
1279
-16
🇨🇦 Goths · Canada
1228
-14
🇺🇸 Vikings · United States
1221
-13
🇲🇽 Mongols · Mexico
1197
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,345 11:15 15:27 28:14 ⛏ Fast Castle
36 1,501 9:45 14:07 32:50 ⛏ Fast Castle
35 1,443 10:03 15:28 33:55 ⛏ Fast Castle
31 1,308 10:46 14:09 30:38 ⛏ Fast Castle
29 1,222 12:05 17:23 31:35 ⛏ Fast Castle
28 1,144 10:35 14:33 29:03 ⛏ Fast Castle
28 1,167 10:57 14:25 27:49 ⛏ Fast Castle
19 771 12:04 16:07 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,905 12,065 17,920 500 58,390 62,401
20,655 15,765 12,275 1,750 50,445 55,494
23,775 15,335 6,750 950 46,810 53,073
21,690 13,420 7,585 2,180 44,875 48,224
19,470 15,930 6,805 2,360 44,565 49,907
15,355 9,161 7,095 1,500 33,111 38,640
13,245 10,245 7,055 1,600 32,145 36,208
10,700 8,440 4,155 2,185 25,480 30,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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