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Arena

509502572Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 36m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Celts · Ecuador
1223
+15
🇨🇱 Vietnamese · Chile
1210
+15
🇺🇸 Vikings · United States
1206
+15
🇨🇱 Saxons · Chile
1176
+16
🇺🇸 Byzantines · United States
1266
-18
🇨🇦 Britons · Canada
1223
-17
🇹🇼 Slavs · Taiwan
1209
-16
🇺🇸 Persians · United States
1061
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 1,982 10:06 15:00 — ⛏ Fast Castle
53 1,922 11:11 15:02 33:54 ⛏ Fast Castle
44 1,605 10:39 14:49 — ⛏ Fast Castle
29 1,030 10:33 14:55 30:35 ⛏ Fast Castle
23 831 10:27 15:12 35:05 ⛏ Fast Castle
21 773 10:19 14:03 — ⛏ Fast Castle
21 758 10:48 14:26 33:47 ⛏ Fast Castle
20 709 10:57 16:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,800 9,845 5,485 1,685 32,815 40,536
13,455 10,920 5,575 1,760 31,710 33,609
9,860 11,380 5,665 2,150 29,055 32,132
11,725 9,624 4,665 1,035 27,049 27,998
9,290 10,245 3,415 950 23,900 25,302
8,885 5,385 3,030 1,500 18,800 22,372
7,605 6,490 3,800 750 18,645 22,244
3,350 1,990 660 1,400 7,400 8,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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