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Arena

509230938Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1243
+15
🇺🇸 Vikings · United States
1176
+18
🇦🇺 Turks · Australia
1167
+18
🇧🇷 Inca · Brazil
1164
+18
🇻🇳 Franks · Vietnam
1261
-20
🇨🇳 Turks · China
1217
-17
🇹🇼 Varangians · Taiwan
1195
-16
🇺🇸 Spanish · United States
1185
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,878 12:44 16:26 28:06 ⛏ Fast Castle
43 1,895 8:29 19:38 25:58 ⚔ Scouts into Fast Imp
31 1,381 10:50 15:10 31:27 ⛏ Fast Castle
30 1,295 10:10 14:16 31:52 ⛏ Fast Castle
24 1,049 11:20 15:25 29:38 ⛏ Fast Castle
24 1,062 10:19 14:45 28:40 ⛏ Fast Castle
22 967 10:54 15:24 35:24 ⛏ Fast Castle
21 900 11:19 16:40 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,525 19,925 12,410 3,570 62,430 72,203
24,500 15,815 14,660 1,135 56,110 66,835
28,670 10,670 10,615 2,935 52,890 60,867
24,365 11,970 10,205 1,650 48,190 62,690
17,820 11,960 6,885 2,300 38,965 46,883
16,450 11,810 6,835 1,100 36,195 40,719
14,905 8,280 6,250 1,500 30,935 37,977
10,855 9,025 3,425 1,150 24,455 29,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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