AoeStats
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Nomad

509226356Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 40m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Berbers · Paraguay
1379
+9
🇵🇾 Italians · Paraguay
1323
+11
1223
+15
🇵🇾 Danes · Paraguay
1026
+23
🇯🇴 Poles · Jordan
1221
-15
🇺🇸 Vikings · United States
1209
-15
🇧🇷 Koreans · Brazil
1202
-14
🇯🇴 Spanish · Jordan
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,763 11:55 20:23 37:43 ⛏ Fish Boom into Fire Galleys FC
40 1,627 14:39 25:26 — ⚔ Scout Rush
34 1,397 13:55 18:42 — ⛏ Fish Boom FC
30 1,217 13:25 19:41 — ⛏ Fish Boom FC
21 867 16:56 24:20 — ⛏ Fish Boom FC into Fire Galleys
20 828 15:07 18:59 — ⛏ Fish Boom FC
18 714 13:56 20:04 38:21 ⛏ Fish Boom FC
15 611 13:43 18:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,530 16,900 6,865 2,370 34,665 35,301
11,375 13,886 6,710 2,265 34,236 36,359
12,695 9,490 5,000 2,400 29,585 31,219
9,950 9,134 2,535 2,050 23,669 24,984
10,015 10,340 2,325 950 23,630 29,192
9,875 6,050 1,545 1,580 19,050 21,528
5,725 8,720 1,755 2,085 18,285 18,471
6,950 5,890 1,015 2,250 16,105 21,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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