AoeStats
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Arena

508980864Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 40m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1232
+10
🇺🇸 Vikings · United States
1219
+11
🇳🇿 Celts · New Zealand
1198
+12
🇧🇷 Saxons · Brazil
1177
+12
🇨🇴 Romans · Colombia
1169
-13
🇵🇪 Magyars · Peru
1161
-14
🇨🇴 Turks · Colombia
1087
-11
🇨🇴 Hindustanis · Colombia
983
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 1,936 9:45 18:18 34:47 ⛏ Fast Castle
38 1,563 9:45 17:34 34:04 ⛏ Fast Castle
35 1,441 10:12 13:54 29:00 ⛏ Fast Castle
34 1,384 9:16 24:31 — ⚔ M@A into Towers
34 1,371 10:38 16:36 21:35 ◆ FC into Fast Imp
31 1,274 10:24 14:31 30:31 ⛏ Fast Castle
29 1,184 11:38 17:55 38:18 ⛏ Fast Castle
22 884 9:48 18:01 22:33 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,605 10,695 12,575 2,250 56,125 65,369
21,225 14,505 7,515 950 44,195 48,917
14,045 14,260 6,280 2,345 36,930 40,801
14,005 10,400 5,445 910 30,760 34,428
11,585 9,885 4,680 2,360 28,510 34,146
11,245 10,460 6,225 120 28,050 30,967
12,465 9,455 4,010 1,400 27,330 31,685
10,480 10,325 3,325 2,040 26,170 30,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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