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Nomad

508781996Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1203
+16
🇦🇺 Vietnamese · Australia
1201
+16
🇺🇸 Spanish · United States
1199
+16
🇲🇽 Mongols · Mexico
1177
+17
🇦🇷 Varangians · Argentina
1376
-24
🇦🇷 Spanish · Argentina
1162
-15
🇦🇷 Portuguese · Argentina
1149
-14
🇦🇷 Koreans · Argentina
1097
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,037 14:30 20:44 41:25 ⛏ Fish Boom FC
34 1,819 13:45 17:27 42:59 ⛏ Fish Boom FC
26 1,391 15:06 19:07 38:11 ⛏ Fish Boom FC
25 1,310 13:54 19:08 39:40 ⛏ Fish Boom FC
24 1,258 13:22 18:50 40:51 ⛏ Fish Boom FC
23 1,217 15:35 31:13 — ⚔ Fish Boom into Towers FC
20 1,072 16:24 20:07 35:29 ⛏ Fish Boom FC
18 970 13:35 21:25 40:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,915 13,945 12,440 5,050 58,350 63,525
18,955 18,641 13,435 3,300 54,331 60,477
18,415 17,099 14,750 3,720 53,984 61,200
18,875 21,378 9,255 2,115 51,623 57,162
11,610 22,895 12,155 4,250 50,910 64,671
18,330 13,911 8,775 2,250 43,266 50,192
13,400 17,874 6,900 3,550 41,724 44,676
9,905 13,730 1,060 1,200 25,895 26,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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