AoeStats
← Yoshi [ Paladin ]

Fortress

510245648Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 91m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 4,479 6:36 12:54 17:38 ◆ FC into Fast Imp
47 4,267 7:02 11:00 26:23 ⛏ Fast Castle
38 3,491 6:32 11:32 67:03 ⛏ Fast Castle
34 3,084 7:12 12:24 24:46 ⛏ Fast Castle
32 2,897 8:02 13:15 28:39 ⚔ Drush FC
25 2,334 8:09 12:21 35:53 ⚔ FC into Scouts
23 2,121 7:09 11:50 28:16 ⛏ Fast Castle
21 1,968 8:29 12:43 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,515 54,440 43,840 2,390 189,185 193,150
80,205 49,245 35,340 4,300 169,090 179,751
88,125 36,365 30,165 4,575 159,230 165,622
83,655 25,648 30,710 3,295 143,308 150,251
53,050 47,570 35,025 4,050 139,695 152,234
50,255 39,265 24,640 4,500 118,660 161,430
36,345 45,735 27,760 3,260 113,100 115,489
40,025 38,346 9,460 4,430 92,261 101,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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