AoeStats
← Yoshi [ Paladin ]

Arena

510237530Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1168
+13
🇨🇴 Teutons · Colombia
1162
+14
🇨🇴 Burgundians · Colombia
1139
+15
🇨🇴 Spanish · Colombia
1131
+15
🇦🇷 Saracens · Argentina
1137
-15
🇰🇷 Persians · South Korea
1126
-15
🇲🇽 Chinese · Mexico
1097
-14
🇺🇸 Britons · United States
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,214 10:40 14:48 35:17 ⛏ Fast Castle
41 1,923 9:06 22:29 33:44 ⚔ Towers FC
40 1,851 10:47 14:22 29:44 ⛏ Fast Castle
39 1,791 10:27 14:08 31:28 ⛏ Fast Castle
33 1,543 11:00 15:40 29:57 ⛏ Fast Castle
28 1,306 10:54 17:32 45:12 ⛏ Fast Castle
25 1,174 10:01 15:37 34:03 ⛏ Fast Castle
17 777 11:26 19:09 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,250 23,830 12,920 3,650 77,650 82,876
29,870 20,515 6,570 1,650 58,605 69,080
24,115 16,600 14,045 2,900 57,660 70,855
22,865 20,470 7,010 3,550 53,895 56,945
17,530 17,310 8,175 2,800 45,815 46,605
21,175 12,093 9,195 2,035 44,498 49,150
16,645 15,475 8,675 1,400 42,195 46,017
12,460 11,710 7,010 1,655 32,835 36,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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