AoeStats
← Yoshi [ Paladin ]

Nomad

510036218Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 19m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1185
+16
🇨🇴 Vietnamese · Colombia
1154
+17
🇨🇴 Huns · Colombia
1144
+18
🇨🇴 Malay · Colombia
1144
+18
🇦🇷 Varangians · Argentina
1252
-21
🇭🇰 Spanish · Hong Kong SAR China
1189
-17
🇨🇳 Huns · China
1181
-17
🇰🇷 Persians · South Korea
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 757 13:55 — — ⚔ Scout Rush
34 670 14:28 — —
33 651 13:37 17:10 — ⛏ Fish Boom FC
31 611 15:08 — — ⛏ Fish Boom
26 524 14:25 — — ⛏ Fish Boom FC
23 464 14:05 — — ⚔ Fish Boom into Scouts
22 431 15:19 — — ⚔ Fish Boom into Towers
21 408 14:38 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,700 3,130 510 375 7,715 7,926
3,700 2,775 620 100 7,195 7,392
3,275 2,428 200 650 6,553 7,362
3,060 3,075 80 225 6,440 6,738
3,495 1,810 250 100 5,655 5,225
2,650 2,081 50 225 5,006 5,705
2,850 1,335 50 225 4,460 4,251
2,100 1,859 50 255 4,264 5,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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