AoeStats
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Oasis

510033018Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 37m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
1180
+16
🇹🇷 Cumans · Türkiye
1180
+16
🇺🇸 Celts · United States
1180
+16
🇺🇾 Wei · Uruguay
1100
+19
🇨🇴 Varangians · Colombia
1203
-18
🇨🇴 Vietnamese · Colombia
1171
-17
🇨🇴 Magyars · Colombia
1160
-16
🇨🇴 Slavs · Colombia
1160
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,828 9:45 29:05 — ⚔ Scout Rush
45 1,705 9:39 26:56 31:39 ⚔ Scouts into Fast Imp
44 1,640 9:12 22:30 — ⚔ M@A Rush
42 1,592 10:12 23:37 — ⚔ Scout Rush
34 1,293 10:44 15:10 32:27 ⛏ Fast Castle
34 1,299 10:02 25:23 — ⚔ Scouts into Archers
26 967 11:26 17:26 — ⛏ Fast Castle
25 945 9:59 18:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,425 9,484 5,030 750 28,689 29,221
10,660 12,250 4,385 950 28,245 32,334
10,735 11,162 5,075 850 27,822 29,832
12,295 8,390 4,715 1,925 27,325 29,145
9,285 8,440 1,955 1,400 21,080 22,807
10,185 6,225 4,395 200 21,005 23,756
7,270 8,085 3,825 395 19,575 23,448
8,840 6,655 2,950 950 19,395 21,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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