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Arena

510582394Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1112
+15
🇨🇳 Bohemians · China
1103
+15
🇧🇷 Vietnamese · Brazil
1093
+16
🇧🇪 Japanese · Belgium
1084
+16
🇷🇺 Britons · Russia
1133
-17
🇨🇱 Saxons · Chile
1086
-15
🇳🇱 Hindustanis · Netherlands
1075
-15
🇦🇷 Burmese · Argentina
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,563 9:58 15:12 33:10 ⛏ Fast Castle
39 1,975 12:05 16:31 31:15 ⛏ Fast Castle
38 1,932 11:01 15:04 28:05 ⛏ Fast Castle
34 1,701 10:57 14:48 30:35 ⛏ Fast Castle
32 1,606 9:51 14:36 29:32 ⛏ Fast Castle
31 1,586 10:33 14:46 30:17 ⛏ Fast Castle
30 1,515 12:12 16:46 33:01 ⛏ Fast Castle
23 1,182 10:11 14:51 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,000 18,975 24,570 3,650 80,195 98,226
21,445 29,000 16,770 1,650 68,865 88,967
14,025 30,345 19,960 2,150 66,480 84,274
24,430 23,955 14,080 950 63,415 88,858
27,060 15,005 10,730 4,650 57,445 76,358
26,840 14,295 11,950 2,900 55,985 69,441
17,780 18,430 14,330 4,515 55,055 80,316
19,375 24,335 6,880 1,600 52,190 62,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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