AoeStats
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Arena

510808376Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 19m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1187
+12
🇹🇼 Spanish · Taiwan
1183
+12
🇹🇼 Varangians · Taiwan
1173
+13
🇹🇼 Turks · Taiwan
1154
+13
🇺🇸 Celts · United States
1109
-13
🇪🇪 Japanese · Estonia
1109
-13
🇺🇸 Portuguese · United States
1101
-13
🇧🇷 Turks · Brazil
1065
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 970 9:41 13:37 — ⛏ Fast Castle
38 732 15:07 — — ⛏ Fast Castle
37 726 10:55 13:46 — ⛏ Fast Castle
35 677 10:49 14:48 — ⛏ Fast Castle
30 580 10:33 14:10 — ⛏ Fast Castle
28 539 10:13 14:50 — ⛏ Fast Castle
24 456 11:27 15:55 — ⛏ Fast Castle
16 317 11:10 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,500 3,425 200 200 9,325 9,172
4,925 3,765 200 300 9,190 9,043
4,200 2,250 400 750 7,600 7,791
3,775 3,180 300 200 7,455 7,499
3,900 2,645 200 200 6,945 7,661
3,460 2,885 250 200 6,795 7,147
3,580 1,520 770 650 6,520 6,974
3,575 2,535 200 0 6,310 9,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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