AoeStats
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Fortress

509751295Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 70m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1251
+14
🇺🇸 Italians · United States
1194
+17
🇺🇸 Malians · United States
1061
+21
🇺🇾 Burgundians · Uruguay
1244
-19
🇺🇸 Lithuanians · United States
1199
-17
🇺🇸 Byzantines · United States
1169
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 4,191 7:20 11:45 26:48 ⛏ Fast Castle
45 3,177 9:25 13:32 30:26 ⛏ Fast Castle
35 2,508 8:53 13:11 27:59 ⛏ Fast Castle
34 2,444 7:23 13:00 33:59 ⛏ Fast Castle
25 1,747 8:27 13:23 32:41 ⛏ Fast Castle
23 1,613 8:28 12:34 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,765 19,805 23,745 3,470 115,785 120,919
49,060 30,080 25,255 2,530 106,925 111,616
43,310 32,036 19,045 3,830 98,221 111,808
54,060 18,930 17,060 2,890 92,940 98,670
29,540 36,320 23,270 2,100 91,230 97,217
23,050 24,733 11,855 3,205 62,843 68,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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