AoeStats
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MegaRandom

509587845Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1566
+20
🇩🇪 Danes · Germany
1505
+22
🇩🇪 Byzantines · Germany
1670
-22
🇪🇸 Celts · Spain
1631
-20
Player eAPM Actions Feudal Castle Imperial Opening
53 2,411 13:02 17:16 42:02 ⛏ Fast Castle
42 1,926 12:53 18:08 40:29 ⛏ Fast Castle
34 1,540 10:12 14:39 36:47 ⛏ Fast Castle
25 1,129 13:04 17:26 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,515 15,695 6,515 2,580 46,305 48,606
18,670 12,995 7,780 2,450 41,895 45,419
16,715 12,383 4,035 5,300 38,433 38,759
15,560 8,230 5,985 2,900 32,675 34,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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