AoeStats
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Oasis

509386509Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 32m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
1728
+10
🇪🇸 Shu · Spain
1616
+15
🇭🇰 Ethiopians · Hong Kong SAR China
1601
+15
🇮🇳 Varangians · India
1512
+20
🇫🇷 Saracens · France
1654
-18
🇫🇷 Jurchens · France
1606
-16
🇩🇪 Magyars · Germany
1575
-14
🇫🇷 Britons · France
1511
-12
Player eAPM Actions Feudal Castle Imperial Opening
77 2,531 8:39 21:21 — ⚔ Scout Rush
55 1,795 8:55 21:32 — ⚔ Archer Rush
55 1,810 9:02 23:43 — ⚔ Scout Rush
54 1,762 9:35 21:17 — ⚔ Scout Rush
47 1,549 9:20 20:40 — ⚔ Archer Rush
43 1,406 10:25 14:32 — ⛏ Fast Castle
39 1,282 8:52 — — ⚔ Archers into Skirms
31 1,018 8:40 26:10 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,710 8,759 3,525 400 26,394 26,458
13,150 7,310 4,350 200 25,010 26,606
11,975 5,825 4,575 200 22,575 24,085
8,450 8,231 4,685 750 22,116 24,252
7,000 7,230 5,175 380 19,785 21,044
9,860 4,221 2,025 0 16,106 17,363
3,525 3,946 1,795 125 9,391 9,760
3,425 4,497 1,225 155 9,302 9,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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