AoeStats
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Arena

508797246Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
965
+14
🇺🇸 Saxons · United States
950
+14
🇨🇴 Franks · Colombia
931
+15
🇦🇷 Italians · Argentina
914
+15
🇺🇸 Saxons · United States
954
-16
🇺🇸 Muisca · United States
900
-14
🇺🇸 Poles · United States
898
-14
🇺🇸 Persians · United States
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,910 11:29 17:09 — ⛏ Fast Castle
36 1,832 10:57 15:28 37:33 ⛏ Fast Castle
23 1,192 10:46 15:34 25:57 ⛏ Fast Castle
20 1,046 13:02 17:22 32:53 ⛏ Fast Castle
20 1,031 9:19 16:49 33:37 ⛏ Fast Castle
18 913 10:13 15:21 34:21 ⛏ Fast Castle
17 847 11:15 15:46 30:10 ⛏ Fast Castle
16 813 10:54 14:43 27:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,935 18,675 18,105 2,350 72,065 77,777
28,035 16,830 14,920 2,910 62,695 67,759
21,255 15,685 18,085 1,515 56,540 69,032
13,100 16,710 12,375 2,200 44,385 56,200
19,565 9,460 11,385 2,335 42,745 53,138
26,070 9,793 3,635 2,100 41,598 49,671
12,355 11,225 6,360 2,200 32,140 33,848
9,665 12,895 5,965 2,250 30,775 32,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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