AoeStats
← Dragonhell0106

Arabia

510455062Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 42m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
766
+15
🇨🇴 Varangians · Colombia
664
+19
🇱🇧 Spanish · Lebanon
751
-22
🇵🇦 Khmer · Panama
715
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 996 9:31 18:47 31:54 ⚔ Archer Rush
15 654 11:32 22:29 — ⚔ Scout Rush
12 507 11:44 — —
11 460 22:21 42:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,800 8,875 6,430 1,400 26,505 28,285
8,690 5,349 3,800 1,320 19,159 19,562
4,300 2,465 400 100 7,265 7,540
1,900 590 50 0 2,540 2,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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