AoeStats
← Dragonhell0106

Black Forest

510449805Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 28m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
623
+18
622
+18
🇨🇴 Varangians · Colombia
683
-19
🇺🇸 Ethiopians · United States
637
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 638 17:36 21:57 — ⛏ Fast Castle
14 388 13:13 — — ⚔ Scout Rush
10 272 17:45 26:03 — ⛏ Fast Castle
9 248 14:01 23:34 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,525 3,816 915 470 9,726 10,719
4,290 3,034 150 125 7,599 8,779
4,000 1,471 970 655 7,096 7,721
3,750 2,595 200 0 6,545 6,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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