AoeStats
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Arabia

509823585Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 54m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
964
+16
🇺🇸 Persians · United States
937
+16
🇯🇵 Danes · Japan
957
-16
🇹🇼 Teutons · Taiwan
953
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,154 10:46 22:47 35:24 ⚔ Towers FC
26 1,435 10:18 20:53 40:17
24 1,327 17:14 29:09 39:34 ⛏ Fast Castle
17 927 9:40 24:15 42:16

Resources

Player Food Wood Gold Stone Spent Collected
29,685 28,562 15,410 2,555 76,212 81,652
18,100 21,187 11,050 3,070 53,407 59,245
17,645 11,965 7,645 2,470 39,725 42,401
13,675 6,966 6,495 1,630 28,766 36,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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