AoeStats
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Fortress

510054862Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1505
+16
🇩🇪 Persians · Germany
1338
+24
🇦🇺 Saxons · Australia
1507
-20
🇦🇺 Italians · Australia
1505
-20
Player eAPM Actions Feudal Castle Imperial Opening
78 3,629 7:37 10:59 39:55 ⛏ Fast Castle
38 1,774 7:00 10:33 14:00 ◆ FC into Fast Imp
19 884 7:11 11:15 31:10 ⛏ Fast Castle
17 795 6:25 42:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,295 18,555 12,195 1,800 52,845 58,573
13,470 15,040 13,295 3,750 45,555 52,418
19,355 10,405 9,215 3,070 42,045 50,007
6,000 6,360 680 380 13,420 20,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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