AoeStats
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Arena

510052550Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 35m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1328
+10
🇹🇼 Teutons · Taiwan
1261
+12
🇨🇳 Burgundians · China
1261
+12
🇮🇳 Burgundians · India
1205
-12
1180
-11
🇮🇳 Shu · India
1162
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,703 10:29 14:59 34:47 ⛏ Fast Castle
44 1,552 11:44 15:19 33:13 ⛏ Fast Castle
32 1,148 11:41 16:02 — ⛏ Fast Castle
28 993 9:40 23:24 — ⚔ Towers FC
28 989 13:10 19:11 — ⛏ Fast Castle
18 634 10:56 14:23 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,485 10,085 5,180 1,600 32,350 36,976
11,480 8,045 3,520 900 23,945 26,045
9,830 9,858 1,645 1,720 23,053 26,282
9,300 6,235 2,970 450 18,955 23,906
5,750 5,641 2,040 2,330 15,761 17,570
6,045 4,560 805 1,660 13,070 13,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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