AoeStats
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Lombardia

510045407Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 50m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1248
+19
🇺🇸 Varangians · United States
1242
+19
🇯🇵 Varangians · Japan
1325
-19
🇩🇪 Magyars · Germany
1314
-19
Player eAPM Actions Feudal Castle Imperial Opening
64 3,188 9:56 23:05 43:00 ⚔ Archer Rush
51 2,535 9:41 23:06 39:00 ⚔ Scout Rush
41 2,038 10:55 17:22 46:23 ⛏ Fast Castle
21 1,052 9:54 24:16 46:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,000 12,694 6,935 3,025 46,654 53,853
21,485 10,287 13,875 850 46,497 51,129
13,085 16,222 13,955 995 44,257 50,301
18,205 10,307 8,135 1,930 38,577 41,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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