AoeStats
← uli2099

Nomad

509874869Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 43m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Danes · Malaysia
1273
+17
🇩🇪 Persians · Germany
1264
+17
🇭🇰 Byzantines · Hong Kong SAR China
1249
+18
🇭🇰 Vietnamese · Hong Kong SAR China
1315
-18
🇨🇳 Berbers · China
1300
-19
🇨🇳 Huns · China
1247
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,000 14:28 18:19 31:59 ⛏ Fish Boom FC
44 1,927 16:55 20:46 40:19 ⛏ Fish Boom FC
36 1,595 17:13 22:57 — ⛏ Fish Boom into Galleys FC
35 1,547 14:38 19:17 35:56 ⛏ Fish Boom FC
35 1,533 14:21 20:39 — ⛏ Fish Boom FC
18 773 12:22 20:11 40:12 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,880 18,144 17,795 2,990 59,809 62,607
21,550 11,706 8,075 3,100 44,431 46,990
17,400 14,045 4,880 5,050 41,375 42,495
12,015 11,559 6,570 3,010 33,154 33,643
12,005 9,317 3,620 1,900 26,842 32,385
7,450 8,791 1,750 1,905 19,896 21,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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