AoeStats
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Black Forest

509846930Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 6m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1309
+15
🇨🇱 Gurjaras · Chile
1300
+15
🇨🇳 Romans · China
1304
-16
🇩🇪 Persians · Germany
1263
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 453 — — —
29 174 — — —
23 137 — — —
3 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 140 50 0 890 903
500 151 0 0 651 532
550 50 50 0 650 597
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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