AoeStats
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Arena

509676585Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 42m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1264
+15
🇩🇪 Persians · Germany
1247
+16
🇫🇷 Italians · France
1215
+16
🇭🇰 Varangians · Hong Kong SAR China
1247
-16
🇨🇳 Bohemians · China
1244
-16
🇺🇸 Franks · United States
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,856 10:10 13:52 28:06 ⛏ Fast Castle
40 1,708 9:37 13:35 26:51 ⛏ Fast Castle
30 1,289 11:20 15:02 35:11 ⛏ Fast Castle
27 1,132 11:16 13:45 33:18 ⛏ Fast Castle
22 953 11:46 17:24 34:36 ⛏ Fast Castle
20 839 9:48 13:50 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,255 17,900 17,065 3,555 61,775 71,233
28,865 14,685 14,260 2,800 60,610 71,958
17,665 19,495 11,660 1,005 49,825 56,839
25,100 14,155 8,305 2,250 49,810 55,473
17,390 9,140 10,075 2,150 38,755 43,286
16,520 13,220 4,625 3,000 37,365 39,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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