AoeStats
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Arena

508942785Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 57m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
977
+13
🇺🇸 Malay · United States
959
+14
🇺🇸 Britons · United States
874
+17
🇮🇹 Bulgarians · Italy
929
-16
🇸🇪 Danes · Sweden
900
-14
🇺🇸 Poles · United States
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,675 11:26 16:15 30:13 ⛏ Fast Castle
33 1,895 10:30 16:53 34:35 ⛏ Fast Castle
22 1,259 10:17 14:40 29:02 ⛏ Fast Castle
21 1,209 12:07 16:49 34:48 ⛏ Fast Castle
20 1,125 13:07 17:57 31:28 ⛏ Fast Castle
18 1,025 10:50 20:25 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,810 16,610 24,505 5,045 75,970 99,874
38,235 25,454 7,750 3,765 75,204 88,013
31,230 18,693 16,655 1,500 68,078 73,082
21,905 21,335 10,095 2,800 56,135 67,337
19,580 18,500 9,745 2,150 49,975 53,268
11,475 18,060 14,245 4,325 48,105 62,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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