AoeStats
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Arena

508931286Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 82m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Portuguese · Ukraine
912
+18
🇺🇦 Varangians · Ukraine
901
+18
888
+19
🇧🇷 Hindustanis · Brazil
986
-20
🇮🇳 Britons · India
945
-18
🇺🇸 Aztecs · United States
917
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,559 10:55 15:29 33:22 ⛏ Fast Castle
30 2,513 11:19 16:17 30:16 ⛏ Fast Castle
28 2,313 10:09 14:06 30:20 ⛏ Fast Castle
18 1,454 10:57 20:46 36:44 ⛏ Fast Castle
14 1,158 11:41 17:18 39:54 ⛏ Fast Castle
14 1,127 12:09 18:07 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,795 40,785 24,445 3,750 120,775 135,258
54,605 15,490 36,090 750 106,935 116,817
37,785 30,400 20,630 8,315 97,130 118,123
28,175 38,625 23,550 5,000 95,350 122,963
43,300 26,510 19,985 3,450 93,245 98,300
27,530 25,675 22,140 6,500 81,845 110,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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